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- Resident Evil
- Resident Evil Requiem
And the tech is being retrofitted into existing PSSR games next month
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Signup + An account already exists for this email address, please log in. Subscribe to our newsletterSony has confirmed that Resident Evil Requiem is the first game to use the new and improved version of PSSR for PS5 Pro users, with a new option to use it for games that support the original version coming next month.
While playing Resident Evil Requiem, it was one of the few games where I've genuinely been blown away with how good it looks. Walking down the street in first-person as Grace at the start of the game is one of the best graphical showcases the PS5 Pro has had since the opening mountain of Death Stranding 2: On the Beach. RE Engine games usually look great, especially when they aren't dealing with the open-world issues seen in Dragon's Dogma 2 and Monster Hunter Wilds, but this was something else.
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Scott McCraeSocial Links NavigationContributorScott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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Resident Evil Requiem ray tracing wasn't really on my mind, but Nvidia DLSS Ray Reconstruction has helped heeb my jeebs
Going hands-on with Leon Kennedy in Resident Evil Requiem turned me into a skull-popping pro
After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features
Resident Evil Requiem review: "A soaring piece of survival horror theater"
Resident Evil Requiem's dual protagonists aim to marry "the most terrifying horror and the most thrilling action"
Resident Evil Requiem Metacritic score is better than Biohazard and Village, but Resident Evil 4 still reigns supreme
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