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Shocking Resident Evil Requiem reveal: It actually looks really, really good on PS5 Pro because it's the first to use fancy new PSSR tech

2026-02-27 17:26
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Shocking Resident Evil Requiem reveal: It actually looks really, really good on PS5 Pro because it's the first to use fancy new PSSR tech

And the tech is being retrofitted into existing PSSR games next month

  1. Games
  2. Survival Horror Games
  3. Resident Evil
  4. Resident Evil Requiem
Shocking Resident Evil Requiem reveal: It actually looks really, really good on PS5 Pro because it's the first to use fancy new PSSR tech News By Scott McCrae published 27 February 2026

And the tech is being retrofitted into existing PSSR games next month

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Resident Evil Requiem preview screenshots (Image credit: Capcom)
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Sony has confirmed that Resident Evil Requiem is the first game to use the new and improved version of PSSR for PS5 Pro users, with a new option to use it for games that support the original version coming next month.

While playing Resident Evil Requiem, it was one of the few games where I've genuinely been blown away with how good it looks. Walking down the street in first-person as Grace at the start of the game is one of the best graphical showcases the PS5 Pro has had since the opening mountain of Death Stranding 2: On the Beach. RE Engine games usually look great, especially when they aren't dealing with the open-world issues seen in Dragon's Dogma 2 and Monster Hunter Wilds, but this was something else.

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  • Dr. Gideon talks to a captured Leon Kennedy in Resident Evil Requiem, with the GamesRadar+ On The Radar branding After 25 hours, Resident Evil Requiem keeps me coming back for one more replay thanks to these 8 fantastic features
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. TOPICS Capcom CATEGORIES PS5 Platforms PlayStation Scott McCraeScott McCraeSocial Links NavigationContributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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