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"I don't know what I was thinking": Stardew Valley creator went through hell 6 months before launch, and the game didn't come together until "the last moment"

2026-03-01 15:43
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"I don't know what I was thinking": Stardew Valley creator went through hell 6 months before launch, and the game didn't come together until "the last moment"

"I think I was just at the point where I knew it was so close. I needed to finish the game"

  1. Games
  2. Simulation Games
  3. Stardew Valley
"I don't know what I was thinking": Stardew Valley creator went through hell 6 months before launch, and the game didn't come together until "the last moment" News By Scott McCrae published 1 March 2026

"I think I was just at the point where I knew it was so close. I needed to finish the game"

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Stardew Valley berry (Image credit: ConcernedApe)
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To celebrate the 10th anniversary of Stardew Valley, creator Eric "ConcernedApe" Barone has shown off a bunch of early versions, saying the game never really came together until the last minute.

Just over 10 years ago, Stardew Valley launched, and the Harvest Moon-like indie hit did pretty well all things considered, given that it's now sold over 50 million copies, making it one of the best-selling games ever made (that's better than any single Call of Duty or Pokemon release has ever done, for context). And its 10-year reign of cozy terror is only seeming to grow as it's still getting substantial updates this much time later, with 1.7 set to add two new marriage candidates with Clint and Sandy – although with the reaction to Clint being one of those, it may as well be one candidate.

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  • An early build of Stardew Valley shows the player character holding a tool over a dry plot of land Stardew Valley creator reveals 14-year-old footage of Sprout Valley, a technically "functioning game"
  • Stardew Valley Stardew Valley creator ConcernedApe reveals "pretty cool" in-game farm map that was ultimately cut
  • Stardew Valley character Haley, a blonde young woman with long wavy hair and bright blue eyes, against a blurred backdrop of a farm Stardew Valley creator Eric Barone still feels "like an amateur" even with nearly 50 million copies sold
Stardew Valley 10-year Anniversary Video (Retrospective & New Spouse Reveal) - YouTube Stardew Valley 10-year Anniversary Video (Retrospective & New Spouse Reveal) - YouTube Watch On

However, you'd be surprised by just how close Barone felt he was cutting things. The 2015 prototype was also shown from around 6 months ahead of the game's actual launch in 2016. "There are a ton of things that are just like, not finished yet" Barone explains, adding "This shows just how much Stardew Valley just kinda came together at the last moment."

He starts the retrospective by noting that the farmhouse has a strange layout that shows a "nose"-like block of floor sticking out further than everywhere else where the door should be, saying "I don't know what I was thinking there."

He continues "I did a ton of work in the last like six months. I think I was just at the point where I knew it was so close. I needed to finish the game." He adds, "and that's what gave me the drive and the motivation to make all these little changes in the last 6 months to prepare the game for release." Barone specifically cites the "goofy look" of the farmer that was eventually changed, so you were 6 months away from your characters looking way worse.

Stardew Valley at 10: How a decade in the countryside has helped long-distance relationships thrive

Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. CATEGORIES PC Gaming Xbox Series X Nintendo Switch 2 Nintendo Switch PS5 PS4 Platforms Xbox Nintendo PlayStation Scott McCraeScott McCraeSocial Links NavigationContributor

Scott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

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