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(Image credit: Square Enix)
Dragon Quest creator Yuji Horii has explained what he saw as the main difference between his series and Final Fantasy when it debuted.
While Final Fantasy and Dragon Quest share a home now under Square Enix, the duo used to be the two biggest rivals on the JRPG block, although from what I gather, it was never quite as fierce as the platformer wars of the era. And while Dragon Quest was never quite as popular outside of Japan as Final Fantasy was (the UK never even got an entry until Dragon Quest 8), both were such powerhouses of the genre that most of the JRPGs that have come since owe at least something to them.
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Bless him, Dragon Quest creator Yuji Horii says "warmth" and "accessibility" are key to the almost-40-year-old JRPG series' enduring success
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"A lot of RPGs have adopted more action gameplay elements," says Dragon Quest remake producer, making old-school turn-based JRPGs "actually rare nowadays" and "considered fresh again"
Scott McCraeSocial Links NavigationContributorScott has been freelancing for over three years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
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Dragon Quest creator Yuji Horii says Final Fantasy 10 is "the ultimate perfection" of the beloved JRPG series, and we're sure stans will be completely normal about it
Bless him, Dragon Quest creator Yuji Horii says "warmth" and "accessibility" are key to the almost-40-year-old JRPG series' enduring success
"A lot of RPGs have adopted more action gameplay elements," says Dragon Quest remake producer, making old-school turn-based JRPGs "actually rare nowadays" and "considered fresh again"
"We received a lot of 'JRPGs are back' comments," says Final Fantasy 7 Rebirth director, but the success of a turn-based game like Clair Obscur: Expeditition 33 isn't going to warp Square Enix's plans
Dragon Quest 1 & 2 HD-2D Remake producer says "getting the balance right" is crucial when modernizing a classic, so you don't have fans complaining, "'We've got the original one, we don't need the new game'"
Dragon Quest 1 & 2 HD-2D Remake reminded me why I love turn-based battles, but after 40 minutes with the game, I'm desperate to know what "really big surprise" the devs are hiding
Latest in Dragon Quest
Bless him, Dragon Quest creator Yuji Horii says "warmth" and "accessibility" are key to the almost-40-year-old JRPG series' enduring success
At 100+ hours, Dragon Quest 7 is an enormous JRPG, so in the Reimagined remake "a few of the stories which weren't 100% relevant to the main storyline have just been cut entirely"
Dragon Quest 7 Reimagined lead "had a lot of fun" playing Clair Obscur: Expedition 33 while remaking the classic JRPG: "It really keeps what makes turn-based games great"
Dragon Quest creator wants to "oversee everything" in the legendary JRPG series until he dies: "I think the next goal for me is to witness the 50th Anniversary [2036]"
Dragon Quest 7 Reimagined aims to fix one of the only things I don't like about the original JRPG: "The amount of time it takes to get to the first battle in the game is much shorter"
JRPG grind is dead, the advanced Dragon Quest 1 & 2 HD-2D Remake auto-battle system killed it – though devs say players may still "be in trouble if they get careless"
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