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Early Access might be rough, but that's what Early Access is there for
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(Image credit: Hypixel Studios)
Hytale, the blocky fantasy take on Minecraft's sandbox gameplay, is in new hands. After Riot Games cancelled the project following years in development, original owner Simon Collins-Laflamme bought back the rights and finally has an early access release date set. But his marketing strategy is, urm, unconventional, to say the least.
In a release date announcement post, the returning Hytale owner said "this is true early access, meaning it's still very much unfinished and broken," but like, only for now. "You have my and the team's commitment to make Hytale the game we've always wanted it to be. The game isn't good yet; eventually, it will be. If you don't feel comfortable pre-ordering or participating in Early Access, please don't."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Hytale early access release date set for January 2026 just weeks after it's reacquired by original founders, following 5 years and cancellation at Riot: "If you don’t feel comfortable pre-ordering, please don't"
"We inherited a true hardcore engineering and design challenge": Hytale co-director "genuinely" means it when he says the sandbox RPG is "not good enough" right now
"Hytale is saved": Riot sells Hytale back to Hypixel founders, who promise 10 years of support, an early access date soon, and a return to the "original vision"
Fresh from bringing his canceled Minecraft competitor back from the dead, Hytale boss shares new gameplay footage as "a taste of things to come" – but there's still "a lot of work" to be done
Hytale is "coming together at last" according to dev, who says 60 playtesters have just given the Minecraft-inspired game their stamp of approval: "Long way to go but momentum is key"
Hytale is priced so "aggressively low" that its returning owner is "taking on a considerable personal risk," but "charging more didn't feel right" because "I don't think the game is good yet"
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