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"It's absolutely wild to be here"
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(Image credit: Kepler Interactive)
This month, Clair Obscur: Expedition 33 absolutely cleaned house at The Golden Joystick Awards 2025 with seven trophies, matching a record previously only held by Baldur's Gate 3. That's good company indeed, but the team behind the French RPG can't quite believe it.
Speaking to Radio Times Gaming after the show, art director Nicholas Maxson-Francombe called the record-tying night "quite surreal" because the team "never intended for all these awards, we just wanted to make a game that we thought that we liked [and] we thought other players would enjoy."
Devora Wilde, who had roles in both games as Lae'zel and Clea, said "after Baldur’s Gate 3, I didn't think we'd be in this position so soon, and so it's absolutely wild to be here, and I just feel honored that Sandfall trusted us, and the team's trusted us with it."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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Clair Obscur: Expedition 33 wins 7 titles at Golden Joystick Awards, tying with Baldur's Gate 3 – and Larian boss Swen Vincke approves: "Definitely deserved"
RPGs reign supreme as Clair Obscur: Expedition 33 ties Baldur's Gate 3's record-breaking Golden Joystick Awards haul
Despite the JRPG love letter dominating award shows, Clair Obscur: Expedition 33 creative lead insists the game really was "not supposed to be big"
As Clair Obscur: Expedition 33 surpasses Baldur's Gate 3 on Game Award nominations, Larian publishing lead says it's "intensely hopeful" to see a new IP from a fledgling team do so well
Clair Obscur: Expedition 33's record-high nominations at The Game Awards proves what I've been saying for the past 8 months
Clair Obscur: Expedition 33 director doesn't think sales and awards success should change the studio: "What we want to do is exactly what we wanted to do when we started"
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